The WTU would like to thank Eliot-Hine Middle School and the Eliot-Hine Network, the only radio broadcast media program run by middle school students in the city, for their help in recording and producing the Learning Doesn't Stop - Lessons on TV series.
Math Literacy for All: The Flagaway Game
The goal of The Flagway™ Game is to create environments where students can practice and celebrate learning math. There are many different ways to create a cultural context in which mathematics emerges naturally from students’ experience. One method used by the YPP and the Algebra Project is to create mathematically rich games and experiences. The FlagwayGame was developed by Bob Moses in 1995 and patented in 1996 (Moses, U.S. Pat #5520542 & 5704790).
Flagway™ can be played with students as early as 1st grade and has been enjoyed by adults. In general the game is played with 3rd – 6th graders. During game play students navigate a Flagway or course of radial “paths” based on the Flagway rules (derived from the “Mobius” Function). Speed counts, so as students develop into skilled players several may be running through the course simultaneously, creating dynamics similar to that of a sporting event. Part of the beauty of Flagway is that students can play the game without knowing the rules, allowing all students access to the game and the underlying mathematical principles.
LEARNING GOALS & PRINCIPLES
Research indicates that students performing in the bottom quartile begin a descent from mathematical competency somewhere around Grades 3 and 4. The addition and subtraction of whole numbers seems to be a manageable conceptual task, but the beginnings of multiplication, culminating in division and the arithmetic of fractions, seem to be the Rubicon for this population of students.
Cognitive science recognizes two basic mechanisms of memory acquisition: repetition and elaboration. Repetition, the most frequently used method for acquiring multiplication facts in young children, as an empirical matter, has not succeeded with this population of students. Elaboration, as a mode of memory acquisition, is why we remember stories for years but a phone number for only minutes after we first hear it.
Flagway™ constructs a meaningful elaboration upon basic number facts by incorporating those facts into a game where students guess, conjecture, reflect on the options in the game, and also tie these mental operations into the kinesthetics of running the patterned network of the game. YPP has created board games and physical games that capitalize on young students’ propensity for running, the galvanizing energy of team competition, and the intrinsic sense of achievement when the team has figured out the correct category for a given number.
“FLAGWAY™ AS A SPORT”
The primary objective of the concept of “Flagway™ as a Sport”, is to develop Flagway™ Leagues in cities and communities around the country. The leagues would create opportunities for teams, coached by highschool and college students, to compete locally, regionally and nationally. Schools, churches, community based organizations and centers would be invited to enter teams in designated leagues. The Flagway™ leagues could additionally sponsor local, regional and national tournaments.
To learn more about FlagwayTM, CLICK HERE
Union Leadership Institute (ULI)
The WTU offers regular Union Leadership Institutes (ULIs) that give all members the opportunity to learn and develop leadership skills and to acquire the detailed knowledge needed to be an effective teacher representative to help ensure the voice of teachers are heard.
Educators can become a member of a School Chapter Advisory Committee (SCAC), a Local School Advisory Team (LSAT), or join one of many other committees or teams. Members can also become a Building Representative, a Delegate to the WTU Representative Assembly or a member of the Executive Board.
Full descriptions of school-based leadership positions are available here.
Virtual Platforms for Distance Learning
DC Public Schools has approved the following platforms for Distance Learning.
- Office 365
- Microsoft Teams
- PlayPosit
- Canvas
- Smart Suite
- Kidblog
- Clever
The WTU encourages you to utilize these platforms. You can find tutorials prepared by DCPS here: https://dcps.instructure.com/courses/179610/pages/tutorials. For questions on approved platforms, please reach out to [email protected].
Microsoft Teams – Students should download Microsoft Teams from products.office.com/en-us/microsoft-teams/group-chat-software to their computer and phones using the following information:
Login: StudentID#@students.k12.dc.us
Password: Reach out to your school administrator if your student doesn't know his/her password
Learn How to Create Class Teams in Office 365: https://youtu.be/fBsjroLg-r8.
Canvas – Students can access through dcps.instructure.com/login
User ID: DCPS Student ID Number
Password: Reach out to your school administrator if your student doesn't know his/her password
Aspen – Students can access through aspen.dcps.dc.gov/aspen/logon.dc
If you need a password reset, please contact your school
Additional Tools:
Zoom – Students can download Zoom from zoom.us/ to their phones and computers using a personal email to be able to login for any synchronous meetings with teachers.
There has been a recent rise in reports of “Zoom-bombing” incidents in which uninvited participants disrupt video conferences with inappropriate content. This has happened to schools, businesses, and colleges and universities using Zoom. Due to recent warnings from the FBI and the Office of the Chief Technology Officer, DCPS staff should not use Zoom for video or audio conferencing.
If you make the choice to utilize Zoom, please follow these best practices.